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" TIFF67 | Call for Immersive/XR projects "

TIFF67 | Call for Immersive/XR projects

Submit your Immersive/XR project to TIFF67 and win 2,000 euros

Image: XR AT TIFF66


Submit your Immersive/XR project to the 67th Thessaloniki International Film Festival that will take place from November 5 to November 15, 2026.

TIFF features four competition sections: International Competition (a program with first or second feature-length fiction films from across the globe), Meet the Neighbors+ Competition (with first or second feature-length fiction films from Greece's extended neighborhood; see the festival regulations for the list of eligible countries), the >>Film Forward Competition section (with first of second feature-length fiction films characterized by their innovative approach to cinema), and the Immersive: All Around Cinema Competition section (with Immersive/XR films).
INFO

AMOUNT

The films of the Immersive: All Around Cinema competition section vie for the Golden Alexander-Best Immersive International Competition Award, accompanied by a cash prize of 2,000 euros.


APPLICATION DEADLINE

Immersive/XR projects submissions are free of charge. The deadline for Immersive/XR projects is August 31st, 2026.


ELIGIBLE COUNTRIES
Austria - Belgium - Bulgaria - Croatia - Cyprus - Czech Republic - Denmark - Estonia - Finland - France - Germany - Greece - Hungary - Ireland, Republic of (EIRE) - Italy - Latvia - Lithuania - Luxembourg - Malta - Netherlands - Poland - Portugal - Romania - Slovakia - Slovenia - Spain - Sweden - Ukraine

APPLICATION DETAILS

For more information about the application process and eligibility criteria, please visit TiFF's official website.


NOTE

*The calls that are listed on our website are shared for informational purposes and are sometimes subject to change. Please visit the organization's official open call website for up-to-date information.

DEADLINE

2026-08-31


TYPE OF SUPPORT

Public funding


FUNDING COUNTRIES

All EU Countries


WEBSITE

KEYWORDS
AI - Digital approaches - Digital arts and new media - Digital fabrication - Digital media arts - Wearables - Virtual media art